HanzuGame Society IL-2 Sturmovik Cooperative Campaign

open for all players who obey the rules
our goal is to complete all IL-2 Sturmovik original cooperative missions
PAGE UPDATED 22.10.2011
CAMPAGN STARTED 25.11.2005
CAMPAIGN FINISHED 2.5.2006

WHERE TO BUY IT
In Finland you may still find these in Gigantti, Kodin Ykkönen or Free Record Shop stores.
In Belgium for 4,99€!
From Beligium to Europe 4,99€ + 5€ DELIVERED
From Beligium to Outside Europe 4,99€ + 6€ DELIVERED
From UK to European Union and some other European countries for 12.99€ AND FREE DELIVERY! (check the counties here)
From USA to  USA street address for $9,99 + $2,49 DELIVERED
From USA to USA P.O. Box, APO, FPO, Puerto Rico or Guam $9,99 + $4,99 DELIVERED
From USA to Canada  for $9,99 + $14.99 DELIVERED
In North America only for $19.95 DOWNLOADED

TO PLAY YOU NEED TO DOWNLOAD

IL-2 Sturmovik Upgrade Version 1.1 from Version 1.0 (73,3MB) (Extract to a somewhere and move contents of the last folder to the game root dir)
IL-2 Sturmovik Upgrade Version 1.2 from Version 1.1 (28,4MB) (Extract straight to game root dir)
IL-2 Sturmovik Upgrade Version 1.2ov from Version 1.2 (38,1MB) (Extract straight to to game root dir)
Hyperlobby

INSTALLATION

Extract il2upgrade_1.1a.exe to C:\ and move contents of the C:\IL2 Update to C:\Program Files\Ubi Soft\IL2 Sturmovik
Extract il2upgrade_1.2.exe to C:\Program Files\Ubi Soft\IL2 Sturmovik
Extract il2upgrade_1.2ov.exe to C:\Program Files\Ubi Soft\IL2 Sturmovik
Lauch IL-2 Sturmovik icon on desktop
If you see V1.2 in lower left corner of the start picture, you did everything ok

READ THE MANUAL
Only first versions of IL-2 Sturmovik have paper manual. Re-published versions have only  PDF manual. Basic rule is that if the game box is thick and made of cardboard there is/was a paper manual inside and if the game box is flat (less than 2cm) there is no paper manual inside. All versions of IL-2 include PDF manuals. Usually there are German, French, Italian, Netherlands and English language manual and they can be read after the installation in C:\Program Files\Ubi Soft\IL2 Sturmovik\!MANUAL

If you really want to learn and understand the game, read all 88 pages of the manual or at least to page 70 before you play.

These facts are not in explained in manual because they were added in later upgrades:

SETUP
il2setup.exe launched automatically in the installation of the game can be used to setup options. All those settings will go to C:\Program Files\Ubi Soft\IL2 Sturmovik\conf.ini file when you click ok.
Setup options are explained in manual pages 5-13. To have best video and sound you have to undestand the options and then choose custom settings. Choosing predefined settings will change conf.ini. When you start to undestand the options, you can also edit conf.ini with Notepad and by changing values under headings [Render_DirectX] or [sound].

ADD FOLLOWING LINE TO CONF.INI
[game]
eventlog=coop.lst

In coop (or single player) games all major activity will be logged into 'coop.lst' file, and may be reviewed later (i.e. with help of the Notepad). When playing a co-operative mission, the current status of every player in the game is automatically logged into this file at the end of the mission (with score, kills, and dead/alive state), including players that left before the mission ended. The AI units names are their 'mission' names and basically intended for log-parsing software. The number in brackets after an aircraft name (i.e. r01011(0) ) represents an individual crew member of the given aircraft (with 0 being the pilot, 1 - co-pilot or rear gunner, and so on).

CONTROLS
AIRCRAFT CONTROLS

Elevator UP
Up Arrow
Elevator Down
Down Arrow
Aileron Left
Left Arrow
Aileron Right
Right Arrow
Rudder Left Full
Z
Rudder Right Full
X
Rudder Left   
,
Ruffer Right
.
Elevator Trim Negative
Ctrl Down Arrow
Elevator Trim Neutral
Shift Up Arrow
Elevator Trim Positive
Ctrl Up Arrow
Aileron Trim Left
Ctrl Left Arrow
Aileron Trim Neutral
Shift Left Arrow
Aileron Trim Right
Ctrl Right Arrow
Rudder Trim Left
Ctrl Z
Rudder Trim Neutral
Shift Z, Shift X
Rudder Trim
Ctrl X


Toggle Engine
I
Increase Engine Power
=, NumPad+
Decrease Engine Power
-, NumPad-
Boost (WEP) On/Off
W
Power 0
1
Power 10

Power 20
2
Power 30
3
Power 40
4
Power 50
5
Power 60
6
Power 70
7
Power 80
8
Power 90
9
Power 100
0
Prop. Pitch 0
Shift 1
Prop. Pitch 1

Prop. Pitch 2

Prop. Pitch 3
Shift 2
Prop. Pitch 4

Prop. Pitch 5

Prop. Pitch 6
Shift 3
Prop. Pitch 7

Prop. Pitch 8

Prop. Pitch 9
Shift 4
Prop. Pitch Auto
Shift 0


Flaps Up
F
Flaps Down
V
Gear Up/Down
G
Rise Gear manually

Lower Gear manually

Cowl or Armor Flaps
R
Airbrake

Wheel Brakes
B
Lock Tail Wheel

Jettison Droptanks
Ctrl T


Weapon 1
JoyButton 1, Enter
Weapon 2
JoyButton 2, Backspace
Weapon 3
JoyButton 3, Space
Weapon 4
JoyButton 4, Alt Space
Weapon 1+2

Toggle Gun Pods On/Off

GUNNER CONTROLS
Fire
MouseLeft
VIEWS

Pilot or Gunner Position
C
Wide View
PageDown
Normal View
End
Gunsight View
Delete
Cockpit View
F1
No Cockpit View   
Ctrl F1
External View
F2
Next Friendly View
Shift F2
Next Enemy View Ctrl F2
Fly-by View
F3
Padlock Enemy
F4
Padlock Frindly
Shift F4
Padlock Enemy Ground
F5
Padlock Frindly Ground
Shift F5
Padlock Next
U
Padlock Previous
Y
Instant View Forward With Padlock
NumPad Insert
External Padlock, Enemy Air
F6
External Padlock, Frindly Air
Shift F6
External Padlock, closest Enemy Air
Alt F6
External Padlock, Enemy Ground
F7
External Padlock, Friendly Ground
Shift F7
External Padlock, closest Enemy Ground
Alt F7
Chase View
F8
Next Friendly Chase View
Shift F8
Next Enemy Chase View
Ctrl F8
SNAP VIEW

Togge Snap/Pan View
F9
Look Forward
NumPad 8
Look Front Up

Look Front Down
Hat Switch 180
Look Front Left
Hat Switch -45, NumPad 7
Look Front Right
Hat Switch 45, NumPad 9
Look Front Up Left

Look Front Up Right

Look Front Down Left

Look Front Down Right

Look Back Left
NumPad 1, Hat Switch -135
Look Back Right
NumPad 3, Hat Switch 135
Look Back Up Left

Look Back Up Right

Look Back Down Left

Look Back Down Right

Look Up
Hat Switch 0, NumPad 5
Look Up Left

Look Up Right

Look Down
NumPad 2
Look Down Left

Look Down Right

Look Left
NumPad 4, Hat Switch -90
Look Right
Hat Switch 90, NumPad 6
PAN VIEW

Center View
NumPad 5
Pan View Up
Hat Switch 0, NumPad 8
Pan View Down
NumPad 2, Hat Switch 180
Pan View Left
NumPad 4, Hat Switch -90
Pan View Right
Hat Switch 90, NumPad 6
Pan View Up Left
Hat Switch -45, NumPad 7
Pan View Up Right
Hat Switch 45, NumPad 9
Pan View Down Left
NumPad 1, Hat Switch -135
Pan View Down Right
NumPad 3, Hat Switch 135
COMMS

Toggle Comms
Tab
MISC

Toggle Autopilot
A
Bail Out
Ctrl E
Toggle Gunsight
Shift F1
Tinted Reticle Dimmer (German Planes)
Ctrl D
Cockpit Lights
Ctrl L
Toggle Wingtip Smoke
T
Toggle Map
M
Chat
'
Online Rating
S
Toggle Speed Bar

Toggle Icon Types

TIME COMPRESSION

Accelerate Time x2/x4/x8
]
Normal Time
'
Declerate Time x2/x4/x8
[
PauseGame
P, Pause
HOTAS CONTROL

Power
- U Slider axis
Flaps

Aileron
X-Axis
Elevator
Y-Axis
Rudder
Z-Axix Rotation
Brakes

Prop Pitch

Aileron Trim

Elevator Trim

Rudder Trim

UNDOCUMENTED
Screenshot grabxxxx.tga file to game folder PrintScreen
Recommended remappings:
Airbrake H
Rise Gear manually J
Lower Gear manually N
Lock Tail Wheel L
Toggle Gun Pods On/Off Q
Toggle Speed Bar E
Toggle Icon Types O
HOTAS CONTROL Elevator Trim Mouse Wheel

Unused:

F10
F11
F12 (Reserve this key for TrackIR, in case you ever have it)
Scroll Lock (Reserve this key for voice communication push-to-talk)
D
Ö

Screenshot ('PrintScreen'-key)
As computer disk system may cause lags when repeatedly taking screenshots, in order to improve stability of the on-line gaming, the ability to take screenshots was limited to one per 10 seconds when playing on-line. Move screenshots to another directory after game because they will be overwritten when you start game next time and take more screenshots.

Joysticks

For those who experience difficulties controlling aircraft with the default joystick profile (axis sensitivity curves in the Input menu), we provide sensitivity curves that we found more suitable for most of the modern input devices. To set up the curves, go to the Input menu under the Hardware Setup in the Main Menu, and adjust the values according the following chart:
Pitch:
0 5 10 17 25 33 43 54 71 100
Roll:
0 3 7 15 25 35 50 66 84 100
Yaw:
0 8 19 29 39 51 62 75 86 100

FLY TRAINING MISSIONS
Training missions are best way to train you. For some reason (maybe because of the updates) the computer controlled plane will crash after some minutes on most of the missions. So all the training you can get is to read the texts that continue coming like nothing happened. Use pause key (P) to stop the texts, they seem to go unreadable fast speed sometimes. Watch every traning once and then Quit  and start it again to try for yourself by pressing ESC and 'Taking control'.
TRAINING MISSION
SUBJECT
PLANE CRASH TIME
minutes and seconds
LAST TEXT AFTER  TIME
minutes and seconds
QUIT TIME
minutes and seconds
N1 IL-2
5 basic maneuvers and indicators
-
16:30
Quits after 20
N2 IL-2
take-off
5:40
6:20
Quit after 6:20
N3 IL-2
landing
3:30
5:04
Quit after 5:04
N4 IL-2
aerial gunnery
3:13
7:20
Quit after 7:20
N5 IL-2
ground combat training
4:24
13:23
Quit after 13:23
N6 Bf-109
5 basic maneuvers and indicators
6:51
19:00
Quits after 20
N7 Bf-109
take-off
5:25
8:51
Quit after 8:51
N8 Bf-109
landing
4:05
6:30
Quit after 6:30
N9 Bf-109
aerial gunnery (drop that tank with CTRL + D)
0:45
10:33
Quit after 10:33

MULTIPLAYER PORTS NEEDED TO BE OPEN
IL2-Sturmovik requires: Port 21000
Ubi.com requires: Ports 80, 6667, 6668, 40000-42000

MULTIPLAYER CONSOLE

FPS Console Commands
>fps SHOW = show meter in the upper part of the game screen
>fps HIDE = hide meter in the upper part of the game screen
>fps START = start meter
>fps STOP = stop meter
>fps LOG <sec> = LOG sets the interval (in seconds) the FPS stat would be printed into console at. LOG 0 disables printing.
example: >fps START SHOW
Server Console Commands
>speedbar HIDE = disable digital instruments in the lower left corner of the screen for all players
>speedbar SHOW = enable digital instruments in the lower left corner of the screen for all players

AIRCRAFT
50 U.S.S.R. planes fighting on U.S.S.R. side as 35 flyable and 15 AI
28 German planes fighting for Germany as 14 flyable and 14 AI
3 American planes fighting for U.S.S.R. as flyable planes (P-39 Airacobra series planes were shipped to the USSR under the lend-lease program)
2 Romanian planes fighting for Germany as AI planes (I.A.R. 80 and I.A.R. 81)
1 Polish plane fighting for Poland as flyable plane (PZL P.11c)
1 Italian plane fighting for Germany as AI plane (MC-202)
------------------------------------------
Total of  85 planes (53 flyable and 32 AI).

AIRCRAFT THAT WERE CHANGED OR ADDED IN UPDATES
Berezniak-Isaev BI-1 Soviet rocket fighter
(third-party development) (added in update 1.04)
3rd Party Add-On Credits:
3D Model: Ilya "Luthier" Shevchenko
Skin: Ilya Shevchenko and Meesha Starchenko
Cockpit: Ilya Shevchenko and Vladimir Kuznetsov


Focke-Wulf FW-109 A-4 German fighter (altitude indicator coarse dial fixed in update 1.2)

Focke-Wulf FW 190 A-5 German fighter (added in update 1.02)

Focke-Wulf FW-190 A-8 German fighter
(added in update 1.1)

IL-2 Sturmovik
Ilyushin Sturmovik, the "IL-2". It was an anti-tank aircraft hailed by the Russians, who called it the "Flying Tank", and feared by the Germans, who called it the "Black Death".

Junkers Ju-87 B-2 German
dive bomber / attack plane (added in update 1.2)
The aircraft is equipped with a dive autopilot to assist a pilot in dive attacks.
The autopilot control is linked to the 'Airbrake' control key - You'll have to assign a key for it in the 'Controls' menu. Once engaged, the autopilot puts the aircraft into the diving configuration - as the dive brakes are extended, it trims the plane nose-heavy; plus, the diving sirens are switched on automatically. Once You have released Your bomb load (or when You get below a certain altitude, around 550 meters), the autopilot renders the aircraft tail-heavy to assist recovering from the dive.
Retracting the dive brakes (hit the 'Airbrake' key again) disengages the autopilot, and switches off the sirens.
The rear gunner is equipped with a magazine-fed machine gun, with provision for 1050 rounds in 75-round drums (Junkers manufacture data). Currently, You may see four drums in the locks to the left of the machine gun. These will disappear, simulating reloading the gun, as you deplete your last four drums of ammunition, giving you visual clue you have less than 300 rounds left.
3rd Party Add-On Credits:
3D Model: Jury Shubin
Skin: Jury Shubin
Cockpit: Jan Niukkanen and Roman "Mad Dragon" Deniskin


Messerschmitt Bf-109 E-4 German fighter (added in update 1.1)

Messerschmitt Bf-109 E-4/B German fighter
(added in update 1.1)

Messerschmitt Bf-109 E-7/B German fighter
(added in update 1.1)

Messerschmitt Bf-109 E-7/Z German fighter
(added in update 1.2)
The Bf-109 E-7/Z was a version with the DB 601N engine equipped with a high-altitude nitrous oxide injection system (GM-1). The system was prohibited to use under 6500 meters because of imminent damage to the engine, but in case of emergency it could provide extra 80 km/h of speed for a short period of time above 5.0 km.
In this version (1.2) the GM-1 boost system is activated when you engage WEP mode on the engine (W key by default). Avoid engaging the system on altitudes below 6500 m.

Messerschmitt Bf-109 F-4 German fighter (added in update 1.04)
Bf-109's nose MK 108 cannon has 65 rounds, and underwing MK 108s now have 35 rounds each.

Mikoyan-Gurevich MiG-3 (UB MG variant) Soviet fighter (added in update 1.1)
There were 315 UBS-armed MiG-3s, and 52 MiGs with dual ShVAK cannons produced.
The MiG-3 version with the AM-38 engine is a field modification based on the two prototypes evaluated in mid-1941. Due to the increased power and lower critical height of the new engine this version shows better performance at altitudes up to 4.0 km (with speed of 547 km/h at sea-level, and 592 km/h at 3.4 km).

Mikoyan-Gurevich MiG-3 (ShVAK cannon variant) Soviet fighter (added in update 1.1)

Mikoyan-Gurevich MiG-3 AM-38 Soviet fighter (added in update 1.1)

Polikarpov I-16 type 18 Soviet fighter (third-party) (added in update 1.1)
The I-16 fighter differs in handling from the more modern aircraft found in the sim.
First, it has no engine starter, so the engine can only be started on the airfield (with the help of the ground crew). Do not switch off the engine in flight or when making temporary stops.
Secondly, you can only operate the landing gear manually as it is not equipped with hydraulic or pneumatic system. To operate the gear, you need to assign two buttons in the Controls menu, Lower Gear Manually and Rise Gear Manually. To raise the gear, press the Rise Gear Manually button repeatedly until the red lamps on the dashboard go off. To lower the gear, keep pressing your Lower Gear Manually button until the green lamps come on.
I-16 is not equipped with trim controls of any kind. Control surfaces are calibrated for a hands-off flight at cruise power setting at 1,000 meters and 300 km/h. At other speeds and altitudes you may need to apply constant pressure on the controls to maintain level flight.
I-16, as most other fighter-bombers, is not equipped with a bombsight and therefore is incapable of high-altitude level bombing. However, fighter-bombers will drop bombs in a level flight. If you set a GrAttack waypoint at 3,000 meters for a bomb-equipped I-16, Bf. 109E or most other Jabos, that's the altitude from which the bombs will be dropped - and their chance of hitting anything will be very small. When creating missions for fighter-bombers with bombs, make sure that their GrAttack waypoint is at altitudes no higher than 500 meters.
3rd Party Add-On Credits:
3D Model: Vladimir Titov and Roman "Mad Dragon" Deniskin
Skin: Vladimir Titov and Roman "Mad Dragon" Deniskin
Cockpit: Ilya "Luthier" Shevchenko andVladimir Kuznetsov


Polikarpov I-16 type 24 Soviet fighter (third-party) (added in update 1.1)
3rd Party Add-On Credits:
3D Model: Vladimir Titov
Skin: Vladimir Titov and Roman "Mad Dragon" Deniskin
Cockpit: Ilya "Luthier" Shevchenko andVladimir Kuznetsov


P.Z.L. P.11c Polish fighter (third-party) (added in update 1.04)
3rd Party Add-On Credits:
Model: David Zurawski
Skin and textures: David Zurawski and Dan Waldrep
Cockpit: David Zurawski


Yakovlev Yak-1 Soviet fighter (added in update 1.1) (1941 model maximal speeds corrected in update 1.2)
Maximal speeds are 472 km/h at sea-level and 569 km/h at 4.86 km.

Yakovlev Yak-9 Soviet fighter
(added in update 1.2)
The Yakovlev Yak-9, succeeded the Yak-1 and Yak-7, was the most produced type of the VVS front-line fighters. New M-105PF engine allowed it to reach maximal speed of 520 km/h at sea level, and 599 km/h at 4.3 km.

Yakolev 9K Soviet fighter

Yakolev 9T Soviet fighter


Yakovlev Yak-9D Soviet fighter
(added in update 1.2)
Yak-9D was a long-range version of the Yak-9 fighter, with fuel reserve increased up to 880 litres. The maximal speed at sea level was 535 km/h, with 591 km/h at 3.65km.

COOPERATIVE PLAYING
Up to 16 players can join cooperative missions. Some of the cooperative missions are made to be TEAM VS TEAM and some TEAM VS AI, but to make it more cooperative and less dogfight, the host will allow human players to join one side only and the other side will be played in next mission.

THE RULES USED
STATISTICS
Game Type: COOPERATIVE - Mission Type 1 - COOPERATIVE 1 - Type: TEAM vs TEAM - RED - MISSION 01 - WON !
MISSION-01coop.lst
MISSION-01grab0000.tga


Game Type: COOPERATIVE - Mission Type 1 - COOPERATIVE 1 - Type: TEAM vs TEAM - BLUE - MISSION 02 - WON !
MISSION-02coop.lst
MISSION-02grab0000.tga


Game Type: COOPERATIVE - Mission Type 1 - COOPERATIVE 2 - Type: TEAM vs TEAM - RED - MISSION 03 - WON !
MISSION-03coop.lst
MISSION-03grab0000.tga


Game Type: COOPERATIVE - Mission Type 1 - COOPERATIVE 2 - Type: TEAM vs TEAM - BLUE - MISSION 04 - WON !
MISSION-04coop.lst
MISSION-04grab0000.tga


Game Type: COOPERATIVE - Mission Type 2 - COOPERATIVE 3 - Type: TEAM vs TEAM - RED - MISSION 05 - WON !
MISSION-05coop.lst
MISSION-05grab0000.tga


Game Type: COOPERATIVE - Mission Type 2 - COOPERATIVE 3 - Type: TEAM vs TEAM - BLUE - MISSION 06 - DRAW BUT ACCEPTED AS COMPLETED*
MISSION-06coop.lst
MISSION-06grab0000.tga


Game Type: COOPERATIVE - Mission Type 2 - COOPERATIVE 4 - Type: TEAM vs AI - BLUE - MISSION 07 - WON !
MISSION-07coop.lst
MISSION-07grab0000.tga


Game Type: COOPERATIVE - Mission Type 2 - COOPERATIVE 5 - Type: TEAM vs AI - BLUE - MISSION 08 - WON !
MISSION-08coop.lst
MISSION-08grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 1 - Type: TEAM vs TEAM - RED - MISSION 09 - WON !
MISSION-09coop.lst
MISSION-09grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 1 - Type: TEAM vs TEAM - BLUE - MISSION 10 - WON !
MISSION-10coop.lst
MISSION-10grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 2 - Type: TEAM vs TEAM - RED - MISSION 11 - DRAW BUT ACCEPTED AS COMPLETED*
MISSION-11coop.lst
MISSION-11grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 2 - Type: TEAM vs TEAM - BLUE - MISSION 12 - WON !
MISSION-12coop.lst
MISSION-12grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 3 - Type: TEAM vs TEAM - RED - MISSION 13 - WON !
MISSION-13coop.lst
MISSION-13grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 3 - Type: TEAM vs TEAM - BLUE - MISSION 14 - WON !
MISSION-14coop.lst
MISSION-14grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 4 - Type: TEAM vs AI - BLUE - MISSION 15 - DRAW BUT ACCEPTED AS COMPLETED*
MISSION-15coop.lst
MISSION-15grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - STUKA CO-OP 5 - Type: TEAM vs AI - BLUE - MISSION 16 - WON !
MISSION-16coop.lst
MISSION-16grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - Yak-9 vs Bf-109G-6 - Type: TEAM vs TEAM - RED - MISSION 17 - WON !
MISSION-17coop.lst
MISSION-17grab0000.tga


Game Type: COOPERATIVE - Mission Type 3 - Yak-9 vs Bf-109G-6 - Type: TEAM vs TEAM - BLUE - MISSION 18 - WON !
MISSION-18coop.lst
MISSION-18grab0000.tga


* These 3 missions have level desing bugs and they can't be WON, no matter what you do.

PERSONAL STATISTICS
stats.html

BUGS WE FOUND
Hanzu thanks these 9 players who participated:
Hantta
DropDead
Kenquru
Massolin
Rok
Fox
CyC_AnD
Painkiller
matynek.Sr
minuteman213
MS_coral

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