Page updated 6.11.2012
The Light Corridor (Amiga)

STAGE
CODE SPECIAL
01 0000
02 5400
03 0101
04 3901 A moving dot that needs to be hit once.
05 2602
06 9902
07 4303
08 9903 or 9003* 10 grids that need to be hit once.
09 6904
10 3305
11 9305
12 3406 A moving face that needs to be hit 15 times.
13 0407
14 6407
15 2008
16 7408 4 moving squares that all need to be hit once.
17 4709
18 3810
19 0511
20 6811 An arrow that needs to be moved to top right by using grids.
21 3212
22 0213
23 8213
24 5014 A small moving face that needs to be hit 15 times.
25 1015
26 8215
27 5116
28 0117 A moving dot that needs to be hit once.
29 7017
30 5518
31 2819
32 9919
33 7302 or 7320* 10 grids that need to be hit once.
34 2521
35 0622 or 0022*
36 3722 A moving face that needs to be hit 15 times.
37 1223
38 4523
39 4124
40 1825
41 1926 4 moving squares that all need to be hit once.
42 9726
43 5927
44 0528 An arrow that needs to be moved to top right by using grids.
45 7328
46 3929
47 3030
48 0531 A small moving face that needs to be hit 15 times.
49 8431
50 9932
*According to my own paper notes the second one is the correct code.

POWER UP
FUNCTION
red spike
glues the bat to make the ball stick on it
blue square
normalizes the bat size
red square
halves the bat size
green
extra ball
white
500 points
red pyramid
creates mirror bat net to the the first bat
blue pyramid
creates automatic bat next to the the first bat