The Karate Kid Part II The Computer Game (Amiga version)

Moves ordered by effectiveness
Bonus

 3000-0 ICE BREAKING
 5000-0 FLY CATCHING
 5000 WINNING
                                  
Gamemode
Level
Opponents
Demo, 1-player or 2-players
1. DANIEL'S FIRST ENCOUNTER Red Toshio
Demo, 1-player or 2-players 2. ON THE ROUND IN THE EVENING 
Blue Taro
Demo, 1-player or 2-players BONUS SCREEN
Demo, 1-player or 2-players 3. THE MIYAGI GARDEN - AS IT WAS Violet Toshio
Demo, 1-player or 2-players 4. OUTSIDE NAHA CITY
Aquamarine Taro
Demo, 1-player or 2-players BONUS SCREEN
Demo, 1-player or 2-players 5. IN THE MIYAGI DOJO
Yellow Toshio
Demo, 1-player or 2-players 6. AT THE OLD FISHING HARBOUR Red Taro
Demo, 1-player or 2-players BONUS SCREEN
Demo, 1-player or 2-players 7. OPPOSITE THE STORM SHELTER Green Toshio
Demo, 1-player or 2-players 8. AT THE MISTY WATERFRONT Grey Taro
Demo, 1-player or 2-players BONUS SCREEN
Demo, 1-player or 2-players 9. THE MIYAGI GARDEN - AFTER THE MESSAGE Red Toshio
Demo, 1-player or 2-players 10. OVERLOOKING THE VALLEY Green Taro
Demo, 1-player or 2-players BONUS SCREEN
1-player 11. THE FINAL ENCOUNTER. Blue Chozen
1-player THE SECRET OF THE DRUM Blue Chozen

THE SECRET OF THE DRUM
LEVEL SKIP
RECORDS

END TEXTS
KARATE MASTERS (HIGHSCORE)

 1.  HANZU  50351